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A Study on the Effect of ‘Information Mismatch’ Simulation on Victims’ Quality of Life and Sense of Place in the Post-disaster Period

Chapter
Publication Date:
2019
Short description:
A Study on the Effect of ‘Information Mismatch’ Simulation on Victims’ Quality of Life and Sense of Place in the Post-disaster Period / Shimizu, Hiroaki; Tomeno, Ryoya; Crosta, Quirino; Merucuri, Micaela; Ono, Satoru; Kanegae, Hidehiko; Rizzi, Paola. - vol 18:(2019), pp. 257-266. [10.1007/978-981-13-8039-6]
abstract:
The purpose of this study was to clarify the construction of a gaming simulation model based on information scenarios obtained from questionnaire surveys in L’Aquila. A second objective was to discover the kinds of quality of life (QOL) factors affected by disaster information mismatch (DIM) when using a gaming simulation model based on information scenarios. This study conducted an experiment on the variation of QOL factors by DIM using a questionnaire survey for seven students. It is clarified that, if DIM occurred, then the victim’s QOL decreased compared to the situation with no DIM in each disaster phase. The results of this study indicate that the construction of disaster information sharing systems based on residents’ needs should be harmonized with public specialized information.
Iris type:
2.1 Contributo in volume (Capitolo o Saggio)
Keywords:
Quality of life, Disaster information mismatch, Sense of place, Simulation
List of contributors:
Shimizu, Hiroaki; Tomeno, Ryoya; Crosta, Quirino; Merucuri, Micaela; Ono, Satoru; Kanegae, Hidehiko; Rizzi, Paola
Authors of the University:
RIZZI Paola
Handle:
https://iris.uniss.it/handle/11388/231676
Book title:
Neo-Simulation and Gaming Toward Active Learning
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https://link.springer.com/book/10.1007/978-981-13-8039-6#about
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