A Study on the Effect of ‘Information Mismatch’ Simulation on Victims’ Quality of Life and Sense of Place in the Post-disaster Period
Capitolo di libro
Data di Pubblicazione:
2019
Citazione:
A Study on the Effect of ‘Information Mismatch’ Simulation on Victims’ Quality of Life and Sense of Place in the Post-disaster Period / Shimizu, Hiroaki; Tomeno, Ryoya; Crosta, Quirino; Merucuri, Micaela; Ono, Satoru; Kanegae, Hidehiko; Rizzi, Paola. - vol 18:(2019), pp. 257-266. [10.1007/978-981-13-8039-6]
Abstract:
The purpose of this study was to clarify the construction of a gaming simulation model based on information scenarios obtained from questionnaire surveys in L’Aquila. A second objective was to discover the kinds of quality of life (QOL) factors affected by disaster information mismatch (DIM) when using a gaming simulation model based on information scenarios. This study conducted an experiment on the variation of QOL factors by DIM using a questionnaire survey for seven students. It is clarified that, if DIM occurred, then the victim’s QOL decreased compared to the situation with no DIM in each disaster phase. The results of this study indicate that the construction of disaster information sharing systems based on residents’ needs should be harmonized with public specialized information.
Tipologia CRIS:
2.1 Contributo in volume (Capitolo o Saggio)
Keywords:
Quality of life, Disaster information mismatch, Sense of place, Simulation
Elenco autori:
Shimizu, Hiroaki; Tomeno, Ryoya; Crosta, Quirino; Merucuri, Micaela; Ono, Satoru; Kanegae, Hidehiko; Rizzi, Paola
Link alla scheda completa:
Titolo del libro:
Neo-Simulation and Gaming Toward Active Learning