FROM UNCERTAINTY TO AGENCY: AI-SUPPORTED PLAYFUL LEARNING FOR CRITICAL TECHNOSCIENTIFIC CITIZENSHIP
Abstract
Publication Date:
2026
Short description:
FROM UNCERTAINTY TO AGENCY: AI-SUPPORTED PLAYFUL LEARNING FOR CRITICAL TECHNOSCIENTIFIC CITIZENSHIP / Venco, V., Caloi, L., Pensavalle, C.A.. - (2026), pp. 1248-1249. (LEARNING for democracy DEMOCRACY for learning SAPIENZA UNIVERSITY OF ROME, ITALY SEPTEMBER 1–4, 2026).
abstract:
In a world increasingly shaped by artificial intelligence and rapid technological transformation, education must prepare
students not only to use digital tools, but also to critically understand and evaluate the technoscientific systems that
structure contemporary life. The ubiquity of AI—especially among younger generations—raises urgent pedagogical ques‐
tions: how can schools integrate these technologies without reinforcing passive consumption, dependency on automated
outputs, or technocratic reductionism? How can AI instead strengthen democratic agency and responsible participation,
rather than functioning as an efficiency device that short-circuits critical thinking? Building on its educational proposal,
this contribution outlines a co-design framework integrating generative AI, playful learning, and reverse thinking to foster
critical AI literacy, creativity, and civic empowerment. Reverse thinking operates as a methodological lever that challenges
the expectation that technology should primarily deliver fast, correct answers. In this approach, AI is repositioned as a
dialogic partner that supports inquiry, encourages hypothesis-making, and generates productive uncertainty. The aim is to
cultivate learners who can question AI outputs, identify assumptions, compare perspectives, and negotiate meaning—
competences essential for navigating AI-saturated environments and for engaging in democratic debates about techno‐
logy and governance. The project translates conventional curricular topics into interactive game-based experiences.
Teachers and students collaboratively transform disciplinary content into logic-based challenges, narrative scenarios, or
rule-driven problems, while AI supports ideation, iteration, and critical testing. Prompt engineering becomes not merely technical training but a reflective practice: learners learn to formulate better questions, explore system behavior, test alternative framings, and validate claims. Teachers, in turn, act as designers, facilitators, and “game masters,” guiding exploratory pathways where progress depends on reasoning, collaboration, and informed decision-making rather than on receiving immediate solutions. Crucially, the framework situates learning within emotionally meaningful experiences. Complex systems—technological, ecological, economic, or social—are often perceived as unstable and difficult to control, potentially triggering anxiety, stress, and disengagement, particularly in performance-oriented school cultures. AI- mediated playful learning offers protected environments where uncertainty, error, negotiation, and redesign are normal‐ ized. Through gameplay, learners experience tension, curiosity, surprise, and satisfaction in manageable forms, gradually developing emotional regulation and resilience. Mistakes become generative moments that spark exploration rather than fear; complexity becomes a space for collective problem-solving rather than a source of toxic stress. Positive emotions thus function as a pedagogical infrastructure supporting deep learning, sustained attention, and persistence in challenging tasks. Play becomes a laboratory for navigating complexity, where technological awareness grows alongside metacogni‐ tion, ethical reflection, and collective responsibility. By designing and discussing rules, evaluating AI-generated options, and reflecting on consequences, students practice civic reasoning and learn that technoscientific systems are not neutral but shaped by values, trade-offs, and power relations. Used critically, generative AI can help surface these dimensions by offering alternative perspectives, simulating outcomes, and prompting discussion about bias, reliability, and accountabil‐ ity. Overall, the proposal co
students not only to use digital tools, but also to critically understand and evaluate the technoscientific systems that
structure contemporary life. The ubiquity of AI—especially among younger generations—raises urgent pedagogical ques‐
tions: how can schools integrate these technologies without reinforcing passive consumption, dependency on automated
outputs, or technocratic reductionism? How can AI instead strengthen democratic agency and responsible participation,
rather than functioning as an efficiency device that short-circuits critical thinking? Building on its educational proposal,
this contribution outlines a co-design framework integrating generative AI, playful learning, and reverse thinking to foster
critical AI literacy, creativity, and civic empowerment. Reverse thinking operates as a methodological lever that challenges
the expectation that technology should primarily deliver fast, correct answers. In this approach, AI is repositioned as a
dialogic partner that supports inquiry, encourages hypothesis-making, and generates productive uncertainty. The aim is to
cultivate learners who can question AI outputs, identify assumptions, compare perspectives, and negotiate meaning—
competences essential for navigating AI-saturated environments and for engaging in democratic debates about techno‐
logy and governance. The project translates conventional curricular topics into interactive game-based experiences.
Teachers and students collaboratively transform disciplinary content into logic-based challenges, narrative scenarios, or
rule-driven problems, while AI supports ideation, iteration, and critical testing. Prompt engineering becomes not merely technical training but a reflective practice: learners learn to formulate better questions, explore system behavior, test alternative framings, and validate claims. Teachers, in turn, act as designers, facilitators, and “game masters,” guiding exploratory pathways where progress depends on reasoning, collaboration, and informed decision-making rather than on receiving immediate solutions. Crucially, the framework situates learning within emotionally meaningful experiences. Complex systems—technological, ecological, economic, or social—are often perceived as unstable and difficult to control, potentially triggering anxiety, stress, and disengagement, particularly in performance-oriented school cultures. AI- mediated playful learning offers protected environments where uncertainty, error, negotiation, and redesign are normal‐ ized. Through gameplay, learners experience tension, curiosity, surprise, and satisfaction in manageable forms, gradually developing emotional regulation and resilience. Mistakes become generative moments that spark exploration rather than fear; complexity becomes a space for collective problem-solving rather than a source of toxic stress. Positive emotions thus function as a pedagogical infrastructure supporting deep learning, sustained attention, and persistence in challenging tasks. Play becomes a laboratory for navigating complexity, where technological awareness grows alongside metacogni‐ tion, ethical reflection, and collective responsibility. By designing and discussing rules, evaluating AI-generated options, and reflecting on consequences, students practice civic reasoning and learn that technoscientific systems are not neutral but shaped by values, trade-offs, and power relations. Used critically, generative AI can help surface these dimensions by offering alternative perspectives, simulating outcomes, and prompting discussion about bias, reliability, and accountabil‐ ity. Overall, the proposal co
Iris type:
4.2 Abstract in Atti di convegno
List of contributors:
Venco, Veronica; Caloi, Luca; Pensavalle, Carlo Andrea
Book title:
Book of Abstracts of the Fourth International Conference of the journal Scuola Democratica. Learning for Democracy / Democracy for Learning. Rome, Associazione "Per Scuola Democratica".